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Game Details

Date/Time: TBA
Location: TBA
Score:
Winner: Supergirl
Name: X-Man
Seed: 8
Powers

X-Man was an Omega-level mutant.
Astral Plane Tap: ability to Tap into the enormous psychic resources of the astral plane in order to manipulate matter and energy.

Telepathy: telepath of the first order. His telepathy has proven great enough in power and scope as to allow him to read thoughts across vast distances, and even interface with multiple minds, simultaneously.

* Intuitive Multilingual: capable of intuitively translating new languages

* Astral Travel: capable of forging psi-links to travel in astral form

* Material Astral Projection: give substance to astral energy to solidify psychic forms or forge protective psi-armor and even pull the astral projections of other telepaths into the physical world.

* Psychometry: can read residual thought imprints left on objects touched by people.

* Dimensional Sense: capable of sensing dimensional rifts or anomalies.

Telekinesis: Telekinetically, Nate is capable of very fine control over objects; he can disassemble complex devices explosively (separating every last component, such as screws, nuts, circuit boards, etc.), and just as quickly and easily assemble complex devices. This also has enabled him to even attain awareness and control over objects as small as individual electrons in an atom. For instance, Nate could detect if a seal was hermetic, or not, by checking for the presence of penetrating oxygen molecules. He could even detect and discern individual oxygen molecules, and determine the atomic weight of molecules, by the amount of atoms present. On larger levels, Nate can levitate great weights, into the tons, but his upper limit has remained undisclosed.

* Concussive Blasts: can project his telekinetic energies as powerful blast beams directed from his brains that could apparently affect matter with concussive force

* Flight: By telekinetically levitating himself, he can fly at amazing speeds

* Intangibility: can phase through solid matter by mentally shifting his molecules around another object's as he moves forward.

* Telekinetic Holograms: His mental fine motor skills are so acute that he can mentally manipulate dust particles and water vapor to refract lightwaves and create holograms.

* Electromagnetic Pulses: He also has creative uses of his powers such as using his telekinesis to channel the Earth's magnetic field through the electro-current of his brain and generate devastating electromagnetic pulses.

* Dimensional Teleportation: X-Man even learned that he could use his telekinesis to transport himself into other dimensions by mentally bending the dimensional barriers that separate one reality from another.

One of the most impressive moments that displayed Nate's powers was when he easily defeated Exodus, a mutant with vast psionic powers who managed to defeat the combined efforts of the X-Men and the Avengers in combat. This easy defeat left Exodus humiliated especially considering he is centuries old while Nate was only around 16 years old (he confirms himself to be physically 17 in X-Man #68). He has psionic powers beyond those of any other mutant in the world, and is among the most powerful mutants in general.
Abilities

None known.
Strength level

Nate Grey possesses the normal human strength of a man his age, height, and build who engages in moderate regular exercise.
When using telekinesis he is able to lift at least 10 tons, possibly more.[1]
Name: Supergirl
Seed: 9
Powers

Sunstone Crystals: Impeded by her father to combat the Phantoms that escaped to Krypton through the Phantom Zone projector, Supergirl can unwillingly protrude sharp sunstone crystals from various parts of her body unwillingly as a defensive mechanism. They appear only under red sunlight. They allow her to maintain super-powers under the red sun, The crystals can easily rip through a human. Sunstone crystals can clean a body of possession by phantoms and capable of healing her.

Kryptonian Physiology: Supergirl's cellular structure is more dense, resilient and biologically more effective than human tissue. Strangely enough, she does not seem to possess superhuman strength levels despite her enhanced cellular ability. Without constant exposure to solar energy, her strength seems on par for a human of her height and weight who engages in regular physical activity. She does possess several organs whose functions are not yet disclosed or understood but are believed to be part of and perhaps even the source of his biomatrix force field and reclamation aura. Supergirl has manifested a wide range of metahuman abilities and is considered to be one of the most powerful metahumans alive. Supergirl's body also stores energy actively within her bio-cellular matrix as an energy pattern that is linked to her body's electromagnetic field. This energy powers most of Supergirl's electromagnetic capabilities such as flight and heat vision. It also supplements her physical strength by a factor of 12,000 times or so.

Solar Energy Absorption: The cellular structure of a Kryptonian is similar to that of all humans. However, a certain chemical makeup in the ribosomes is capable of absorbing solar energy and storing it. Once the ribosomes achieve saturation levels of this radiation, they begin to re-radiate the energy in the form of a bioelectric forcefield. Each individual cell within the field's radius becomes reinforced in such a way that the cells are not only protected from external harm, but internal forces as well. Since the individual cells are wholly invulnerable, they are capable of operating at levels of efficiency that would destroy normal humanoid cells. These "super-cells" lend an enhancing effect to all bodily systems...muscular, metabolic, nervous, and so forth. The continual absorption of solar energy provides a constant power source for these enhanced systems. Thus, a Kryptonian is capable of incredible feats.

Superhuman Strength: Her physical strength is greatly magnified by the combination of her more-efficient muscular system and the enhancement of her skeletal system's structural integrity, but is primarily augmented by the sheer force of her solar forcefield. It is generally accepted that Kara is at least strong enough to lift a 100,000 tons. The conjectured upper limit of her physical strength is unknown. But continual exertion will deplete her solar energy, and greatly exceeding her normal lift will drain her more rapidly.

Invulnerability: Naturally, the basic forcefield effect renders her invulnerable to large amounts of damage. She can withstand a 1-megaton nuclear explosion without ill effect, and has been able to tolerate the molten conditions in the Earth's core with only discomfort. A 40 Megaton nuclear explosion knocked her unconscious for over an hour. She could not, however, survive the conditions inside a star, but can safely approach to within several miles of Earth's sun, probably due to a feedback loop of solar energy powering her bioelectric field.

* Super Immunity: Due to the highly charged nature of her solar storage systems, her immune system deals with most normal poisons and diseases quickly and with no ill effect. Radiation and similar harmful energies are similarly neutralized.

Superhuman Stamina: Supergirl's body stores and processes solar energy at a rapid rate and for a variety of effects, which are explained in her other powers. Her storage capacity is sufficient to let her function at full capacity for up to 14 days depending on her physical condition and state of rest. While under a star of the right class (G-type dwarfs in the blue-white through yellow spectrum are ideal) and within a planetary atmosphere, she replenishes energy at a constant rate. If forced to expend large amounts of energy over a relatively short time, or to maintain constant exertion over longer periods of time, she tires and her power begins to diminish. Constant exertion will revert her to normal humanoid levels after 14 days without rest. The power recovers at the rate of normal rest, and a full recharge can be accomplished with two days of no more than moderate, normal-level exertion. A process of solar recharge is also known, but requires massive amounts of fusion energy of solar/light-based superpowers.

Flight: Kara-El is able through an act of conscious will attain independent flight. The precise mechanism of her ability is unknown. It is suggested to be biological in nature as Kara-El can not achieve flight when poisoned with Kryptonite or maintain the effect while being so effected. What is known is that when Kara-El is super-charged with solar-energy, she can generate a powerful personal energy field that interrupts locale gravity, allowing her to fly. When in flight, she's fully suspended by this energy, almost completely repelling earth's gravimetric influence over her. She becomes her own center of gravity, and no longer has to physically leverage against the gravity of whatever planetary body she's on, or any object.
By using this "sling shot" effect, Kara-El is able to attain escape velocity and enter into outer space directly. But achieving this speed still requires strenous effort on her part to achieve (as recently shown in Titans 53). While Kara-El has not been shown being able to directly launch herself off the surface of Earth into space directly without doing this effect, she has used this sling shot effect to achieve the same end result on occasion. Thus she can attain escape velocity and enter into outer space at her choosing when needed. However, when Kara-El needs to enter into far distances of outer space, she usually uses an external transporter to achieve that effect without the strenous effort on her part to cover the distance directly herself. Kara-El's control of her flight is very precise and she can perform aerobatic feats such as hovering, flying backwards and even lifting great weights while flying.

Superhuman Speed: Similarly, Supergirl's enhanced metabolic rate, muscular speed, and nervous system grant her incredible speed. Her Kryptonian structure and the solar energy paths that course along her neurophysical structure allow her to react at many times normal human speed. While not as fast as the Flash, Supergirl is fast enough to run/move at speeds of in excess of Mach 10 (2 miles a second) and near light-speeds in space. She can read a complete encyclopedia set in seconds, wash a sink full of dishes in the blink of an eye, or run from New York to Paris in a matter of minutes. She can move faster than the human eye can perceive if necessary, but this requires extra effort. Her reflexes are quick enough to allow her to dodge incoming automatic laser fire. Supergirl's perceptions are similarly rapid, allowing her to see individual bullets fired from high-speed automatic weaponry in flight and outrace them easily. Moving at extreme speeds for extended periods of time rapidly drains her solar reserves. In a full drained state, her reflexes are only sufficient enough to dodge semi-automatic projectile weapons and read the encyclopedia set in under 10 minutes. Kara-El is able to attain great speeds while in flight being obviously supersonic. However her top flight speeds are unknown as she is not able to attain escape velocity on her own. However she has been shown to be able to use the Earth's own rotation to increase her flight speeds to enter into outer space as shown recently in Teen Titans 53.

Heat Vision: The ability to fire beams of intense heat at a target by looking at it with the conscious act of activating this power. Visually, the power is typically depicted as two beams of red light firing from her eyes. These beams can be made invisible, allowing Supergirl to work undetected. The maximum temperature of her heat vision is said to be around that of a nuclear detonation. The area of effect can be consciously determined by Supergirl, down to the microscopic level. Supergirl has the ability to expel stored (solar/electromagnetic) internal energy in the form of focused beams of radiation from her eyes. She emits light along various frequencies in high energy bursts that flash-melts materials in seconds, weaken structural integrity over a smaller area, such as melting the barrel of a gun but leaving the handle untouched. Supergirl can control her heat vision and direct it wherever she wants to with her eyes. In actuality, Supergirl could not emit the beams directly from her eyes. The energy is actually built up on the surface of the bio-energetic field surrounding her body and emitted from there. This allows her body to be protected from the energy and absorbing stray electromagnetic energy back into her body. Supergirl's energy reclamation aura is so efficient that any radiation, even those emitted from her, once in the environment are able to be reabsorbed. The heat beams are psionically controlled and that control is reflexive, so she can shut it off without accidentally damaging anything that she does not want to. She can emit the radiation visibly or invisibly at lower settings. Her energy has a high visibility profile if emitted at higher levels.

Total Recall: Both Supergirl's Kryptonian physiology and the fact that her engrams are stabilized by a solar-frequency hologram reinforcing her neural matrix allow her near-perfect recall of events she pays specific attention to or that have emotional significance or are particularly striking.

Super Hearing: The ability to hear any sound at any volume or pitch. Her range of hearing extends from the subsonic through to the point where signal modulation in broadcast communications can be sensed and demodulated into "sounds". The only Earth creature who can detect sounds at the frequency she can is a blue whale (0.01-200,000 Hz). She has shown enough control to block out ambient sounds to focus on a specific source/frequency. Supergirl was able to detect disturbances in the frequency the human brain operates.

Super Breath: can breathe in large amounts of air, an ability used when dealing with and disposing things like clouds of poison gas. Also able to create hurricane force winds by blowing. She is able to hold her breath for a maximum of 2 hours.

* Freeze Breath: The ability to chill her breath in order to freeze a target.

* Voice Throwing: She can modulate her voice to transmit on radio or microwave/radar frequencies, and can expel a minute amount of air in space at a warm enough temperature and speed to carry sub-vocalized sound directly to one or more targets.

Super Vision: The enhanced structure of Supergirl's sensory organs combined with the increased capacity of her nervous system provides for the greatly enhanced senses. Her visual reception range covers the entirety of the electromagnetic spectrum. Supergirl can change the spectrum she perceives at any given time, by changing the chemical receptors in the rods and cones of her retinas. She can adjust her photovoltaic detection as an act of will to sense longer wavelengths down to the infrared, and higher energy light, up to X-ray and gamma radiation.

* Electro-magnetic Spectrum Vision: can see well into most of the EM Spectrum. She can see and identify radio/television and any and all broadcast/transmitted frequencies, allowing her to avoid detection through radar or satellite monitoring methods.

* Telescopic Vision: The ability to "zoom in" her distance to see something at a great distance, without violating the laws of physics. The total telescopic ability is unprecedented, but limited to some extent.

* Microscopic Vision: Supergirl can use the gravitational fields generated by the muscles in her eyes to produce a gravity lens, allowing her to focus far beyond the range of the human eye. Combined with Supergirl's sensitivity to light, she can magnify an image a virtually countless number of times.

* X-Ray Vision: Supergirl can see through solids objects by using a combination of these telescopic and microscopic visual abilities to see through the atomic structure of an object and focus past it, as a camera focuses beyond the dust on a lens. Certain dense materials, notably lead, obstruct this ability.

* Infrared Vision: allowing her to see in total darkness

* Chemical Vision

* Auditory Vision

* Ultrasonic Vision

* Magnetic Vision

* Photonic Vision
 


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