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Game Details

Date/Time: TBA
Location: TBA
Score:
Winner: Dr. Fate
Name: Magneto
Seed: 8
Magneto is an Alpha-Level mutant.
The Master of Magnetism
The Master of Magnetism

Magnetokinesis: Arguably the most powerful being on the planet, Magneto is a mutant with the superhuman power to shape and manipulate magnetic fields that exist naturally or artificially. Magneto's power is, for all practical purposes, limitless. Magneto can maintain total control of an entire planet's electromagnetic field and manipulate it accordingly. Magneto has harnessed magnetism to stop armies, raise islands from ocean floors, move mountains, change the course of rivers, and threaten to devastate the world with apocalyptic floods and earthquakes. Magneto once blanketed the entire globe with a self-generated electro-magnetic pulse that caused widespread devastation. Magneto has even used his magnetic abilities to extract the Adamantium bonded to Wolverine's biomolecular skeletal structure. Moreover, he can use his magnetic powers in more than one way simultaneously. He can completely assemble a complicated machine within seconds through his powers. It is unclear, however, whether he must draw magnetic force from outside himself (if so, then he can do so over vast distances), or whether he can also generate magnetic force from within himself. Nor is it clear whether Magneto's power is psionic or purely physiological in nature.

* Magnetic Force-Fields: Magneto usually protects himself with a personal force field that he can quickly expand to protect large areas. His force field has withstood the effects of multiple nuclear weapons, volcanic eruptions, the depths of space and attacks from multiple Avengers or X-Men, including Phoenix, Thor, and even Galactus.
* Magnetic Flight: Magneto is also capable of sustaining flight for very long distances and at varying speeds. He apparently has several means by which he achieves flight, one of which is by gliding along the planet's natural magnetic lines of force, another by simply creating a repulsive force between himself and the planet, propelling himself thusly. By using his magnetic powers, Magneto can virtually travel at trans-light speeds; however, in order to travel in space, Magneto also requires his force field to breathe.
* Electromagnetic Sight: By concentrating, Magneto can perceive the world around himself as patterns of magnetic and electrical energy. He can perceive the natural magnetic auras surrounding living beings.
* Metallic Bonding: Magneto has recently presented the power to atomically bond metallic substances to any designated surface material. This newly developed technique allows Magneto to blend metallic alloys with the earth, water, and air (HoM).
* Organic Iron Manipulation: Magneto can control the traces of iron within organic matter, which allows him to have full control over an opponent's body. He can manipulate the iron-enriched blood-flow to one's brain to induce aneurysms or unconsciousness, alter thoughts and perceptions, or blank a person's mind completely. He can even remove ferrous compounds from the bloodstream entirely through a person's skin.
* Geomagnetic Link: Magnus is tied very closely to Earth's EM Field. As is it effected, so is he. He knows instinctively all that happens to it, and with this link, is granted an odd sort of immortality. Earth lends him strength by it's simple existence. He draws on it all unconsciously.

Electromagnetic Spectrum Manipulation: Although Magneto's primary power is magnetism, he has some ability to project or manipulate any form of energy that is related to the electromagnetic spectrum. He can fire and absorb bolts of electricity and magnetic force, reverse lasers and other forms of radiation or energy, create enough intense heat as infrared radiation to level a city, and become invisible by deflecting visible light around his body. Infrared radiation is part of the electromagnetic spectrum, which also includes visible light, radio waves, ultraviolet light, gamma rays and x-rays -- Magneto can project any of these.

Astral Projection (Possibly Formerly): Magneto has occasionally been said to be able to manifest an astral projection of himself. [1] However, like all formerly attributed psychic powers, this has been retconned out of existence at least once [2], and hasn't been used by Magneto since the "Silver Age" (chronologically speaking), possibly implying any such abilities were lost during his regression to childhood by Mutant Alpha.[3]


Telepathic Resistance: Magneto has trained himself extensively for fighting telepaths, and is resistant to telepathic attack. This training is similar to that given to the X-Men and New Mutants by Professor X, although the effects are further augmented with the aid of his helmet (see below). Additionally, Magneto is possessed of a strong will, which also aids him in resisting telepathic assaults.
Abilities

Genius-level Intellect: A mastermind, Magneto is a genius within various scientific fields. He is an expert on genetic engineering and mutation, with knowledge far beyond that of contemporary science. He can mutate humans in order to give them superhuman powers, instill genetic mind-control, create adult clones of human beings, and then manipulate the genetic structures of these clones during their development. He has designed magnetically-powered aircraft and spacecraft, complex robots and computers, and magnetically-powered generators and created artificial living beings, space stations said to possess technology even Reed Richards would envy, and machines capable of nullifying mutant powers within a radius of several miles.

Military Training: Magneto is a skilled strategist and has more than a rudimentary knowledge of hand-to-hand combat.

Strength level

Magneto normally possesses the human strength of a man his age (i.e., rejuvenated age), height, and build who engages in intensive regular exercise. Through his magnetic powers, he can increase his strength to vast superhuman levels -- Magneto is ultimately capable of lifting far in excess of 100 tons.
Name: Dr. Fate
Seed: 9
Reincarnation: the nth metal knife which murdered Hawkgirl in her original incarnation as Chay-Ara had an unusual effect upon her soul and that of her lover Khufu (Hawkman). The pair are locked in a seemingly endless cycle of death and rebirth throughout the centuries. While not a superhuman power per se, this propensity for reincarnation has allowed Hawkgirl to cheat death and return to active duty in her current incarnation. This 'curse' extended to the any children the pair would have and has trapped hector in a reincarnation cycle.

Sorcery: At his most potent, Doctor Fate is an accomplished sorcerer, able to match most other wizards in the Universe. He has been credited as being one of the top 12 most powerful heroes in the Universe. Kent is a powerful magician, mostly through use of his enchanted items. always used spells cast in the Eastern Way of internal balance and internal focusing as opposed to the Western Hermetic use of symbols and incantations.

* Personal Sorcery:

* Telekinesis
* Flight: Using his telekinesis Kent may attain Remarkable airspeeds
* Levitation
* Damage Resistance
* Enhanced Strength: Kent may use his telekinetic power to supplement his physical strength

As Sandman, Hector had:

Superhuman Strength (formerly)

Flight (formerly)

“The Dream Stream” (formerly): a place in which he lived, which enabled him to see other people's dreams and he could project himself into the real world for one hour every twenty-four hours, and could travel through “The Dream Stream” almost immediately from anywhere in the real world to any other place during that one hour.
Abilities

Occultist: Advanced Knowledge of the Mystical Arts.
Strength level

Superhuman while wearing his items. He does not seem as physically powerful as Kent Nelson was.
 


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