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Game Details

Date/Time: TBA
Location: SpC2K4 board
Score: 8/5
Winner: Do_not_even_ask
Name: Do_not_even_ask
Seed: #5
User Name: Do not even ask
Name: Do_not_even_ask
Status: Hero
Gender: Unknown
Age: About A Week
Description: It looks like a 3 foot tall Pac-Man, except he has hair like Musashi's and large, anime-ish blue eyes. Often carries a large wooden spoon.
Background: In a space colony near Earth, an experiment was being conducted. Teh "Idiot" Damerez and several scientists conducted a low budget experiment of fusing several items into one object using a new machine they acquired. They had the following items: A Pac-Man game, a Brave Fencer Musashi game, and videotape of an oatmeal commercial featuring Wilford Brimley.
The outcome resulted with an animate creature popping out of the machine. The scientists, confused that an animate creature was created by fusing several inanimate objects together, decided to call it "Do_not_even_ask". It had an unhealthy craving for oatmeal and only spoke when it wanted oatmeal, which was almost every minute. It also worshiped the man known as Wilford Brimley.
The scientists decided to run it through combat training to see its skills and were generally unimpressed with the results. They then decided to destroy it but it managed to escape, attempting to destroy everything in its path.
It eventually came across a wooden spoon, which had Wilford Brimley's name branded on it. It grabbed the spoon and used it as a weapon. Soon it came across a rock that was nearly his height. He took it, called it Cellerbus (Don't ask me why O_o), and used it as a weapon as well.
Through it path it destroyed a space colony's main factory, main generator, and the space colony itself. It, also, defeated Teh's "The Destroyer", a large oaf who drives a drill machine, an ice monster, Do_not_even_answer ("Ze answer to ze question" Teh "Idiot" Damerez said), a factory's security system, a blood thirsty mutant, CATS, a robotic replica of himself, two giant robotic hands, Teh's "The Flame Walker", and Teh "Idiot" Damerez himself.
Game Featured In: Do_not_even_ask 1.0
Famous Quote: N/A
Attacks:
Punch - Do_not_even_ask punches an enemy. Recommended against early enemies.
Spoon Whack - Do_not_even_ask whacks an enemy with his wooden spoon. Recommended against all enemies.
Throw Cellerbus - Do_not_even_ask throws Cellerbus, his pet rock, at an enemy. Recommended against large enemies.
Rollout - Do_not_even_ask curls up into a ball and runs into/over enemies. Recommended against small enemies
Name: Sylphina
Seed: #4
User Name: Cahb42584
Name: Sylphina
Status: Heroine...eventually.
Gender: Female
Age: 18
Description: Sylphina stands at 5'8 and obviously has tan skin given her Gerudo heritage. She prefers to wear her long red hair free and let it reach her shoulders. Her eyes are brown and she has a slender build. Sylphina usually wears a loose tan tunic and brown moccasins. She keeps her swords visible at her sides as well as her bow and arrow set on her back.
Background: Sylphina was the daughter of the mighty Gerudo General, Ilana. As a child, Sylphina showed natural fighting talent. The fact that her own mother spent time training her also increased her skill. Sylphina learned to wield a pair of twin scimitars and became the youngest gerudo to ever complete the training grounds. Naturally, Sylphina's skills went right to her head. She often picked fights with others to prove she was the best. Sylphina also gained a sister, Dalaine, a few years after she was born.
Dalaine was Sylphina's opposite, she respected the rules and traditions of the Gerudo Race and maintained a great deal of pride in her mother. Dalaine wanted to one day become a great general like her mother. She even specialized at the Halberd which was her mother's weapon. Sylphina became a free spirit and was quickly growing bored with the Gerudo Fortress walls. The two often fought against each other. Dalaine was determined to take Sylphina down a few pegs. However, Sylphina has won every single match. Ilana died of illness when the girls were in their teens. She had taught Sylphina everything she could but was only halfway through Dalaine's training. Sylphina decided to be hard on her sister. She came up with the theory that if Dalaine could one day beat her, she would have gained the remaining knowledge she missed. Sylphina will never make it easy on Dalaine though.
At age 18, Sylphina ventured out into the world. She knew that if she stayed in the fortress her skills would never improve. During her travels, she discovered a fairy trapped in a skultula web. Sylphina felt some pity for the creature and freed it. She would forever call this act, 'mistake #1'. The fairy, Panira, was eternally grateful and decided to journey with Sylphina. Panira has always acted as Sylphina's conscience whether Sylphina likes it or not. Most times, Sylphina winds up yelling at Panira for cramping her style.
Game featured in: The Legend of Zelda: Generation of Fate
Famous Quote: "Shut up, Pain...or would you like to go back into the bottle!"
Attacks: Sword Fury - Sylphina launches herself towards her opponent and slashes at an amazing speed. She lands behind the target and glances back to see the effect of her attack.
Shadowmeld - Intensive training in the gerudo fortress has allowed her to use magic to hide her appearance from others. However, it only works when she remains still. She usually uses this technique to make the enemy expose their back to look for her.
Ice Arrow - The sign that she had completed her training. No Gerudo should be without it.
 


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